If your machine support the X Window System, Version 11:
make alt
We recommend that you try the alt version first so you can get a better idea of what this looked like back in 1992. See original code for the original should you wish to see what we mean.
The current status of this entry is:
STATUS: known bug - please help us fix
For more detailed information see 1992 kivinen bugs.
./kivinen.alt
./kivinen.alt a
./kivinen.alt a b
See also the author’s remarks for other variations.
Also try changing the speed that the game moves. For instance if you wish to
change the usleep(3)
value to 30000
from 20000
, try:
make clobber SLEEP=30000 alt # make it slower
make clobber SLEEP=10000 alt # make it faster
Then use the same syntax as above and described by the author.
As noted above, the alt version is recommended because the code goes too fast in modern systems. If you wish to see the original you may do so with the original code.
make all
Use kivinen
as you would kivinen.alt
.
The type of entertainment depends on number of arguments you have with the program. :-)
NOTE: Some systems do not need (or have) -lsocket -lresolv -lnsl
.
Such systems should compile using -lX11
.
NOTE: The original winning source kivinen.orig.c assumed that
exit(3)
returned a value which cause problems for some systems where exit(3)
returns
void
. The file kivinen.c avoids this problem.
This kit includes three games from the early era of video games designed for the X Window System Version 11 Release 5. It should work with earlier releases, though.
The classic game of shooting aliens from outer space, trying to exterminate all life on earth. The game ends when the first line of aliens touches the ground, or destroy you. To win the game you must destroy all the aliens. If you evade out from the screen you lose.
Break all the bricks with the ball, using your paddle. If you miss the ball the game ends.
Catch all the falling pieces, before they reach the ground. If you miss it, game ends. To win you must catch all 30 pieces.
The type of the game is determined by the number of arguments given to the program.
…and so on…
The exit value of the game is your score. The smaller the score the better it is. The exit value of zero means you have won.
The game has a cheat system, which can be found after examining the event loop at the end of program. It is not a bug, it’s a feature!