Author:
- Name: Daniel Vik
Location: US - United States of America (United States)
To build:
make
There is an alternate version that should work for Windows. See alternate code below.
Bugs and (Mis)features:
The current status of this entry is:
STATUS: INABIAF - please DO NOT fix
For more detailed information see 2011/vik in bugs.html.
To use:
./vik file.mod > audio_file.raw
If you have mplayer(1)
:
./vik file.mod | mplayer -demuxer rawaudio -
Alternatively, you can convert the file to a WAV:
./vik file.mod > file.raw; ./raw2wav file.raw > file.wav
and then play file.wav
with a program that can play WAV files.
Try:
./try.sh
The script checks that you have mplayer(1)
installed and if it is it will pipe
vik
to mplayer
. In this case it will also use raw2wav
to convert the file
to a WAV file. If mplayer(1)
cannot be found it will just use raw2wav
. This
way even if one has an mplayer(1)
that fails or is for some reason not what is
expected they can at least play the WAV file manually.
It is also possible to download a number of music module files from The Mod Archive.
Alternate code:
This version is based on the author’s remarks and it should work for Windows.
Alternate build:
Assuming that make
is similar enough try:
make alt
Alternate use:
Use vik.alt
as you would vik
above.
Judges’ remarks:
This entry converts .MOD audio files to a playable stream in a most pleasing manner if you don’t like tremolo or vibrato.
Also it abuses the C compiler and/or assembler with a partially initialized 32MB array. Can you tell what that partial initialization for?
Does it take your system a long time to compile? You may want to do:
cc -S vik.c
and examine the resulting assembly file vik.s
. On some platforms
the assembly file is about 128MB in size!
NOTE: The randowan.mod and mad_world.mod files were created by Henrik Bertilsson and are included with his permission.
Author’s remarks:
Introduction
In 1987, Karsten Obarski changed the way music was handled in games and demos with the introduction of the MOD file format on Commodore Amiga
A MOD file contains a set of samples, a number of patterns indicating how and when the samples are to be played, a list of what patterns to play in what order, and a number of effects.
Features
This program converts MOD files created with the standard trackers for Amiga, e.g. Pro Tracker, Noise Tracker and Sound Tracker to raw 16 bit 44.1kHz stereo audio. The program supports MOD music with 4, 6, and 8 channels MOD files with up to 31 samples.
The MOD format includes many effects for each audio channel and this program supports most of them, including:
- Arpeggio
- Slide and fine slide up/down/to note
- Set sample offset
- Volume slide
- Pattern break
- Filter on/off
- Set volume
- Cut sample
- Delay sample
- Delay pattern
- Set speed
Due to size constraints tremolo and vibrato is not supported. Also, to avoid infinite long songs, the position jump feature is ignored.
Songs
With his permission, the package includes two songs composed by Henrik Bertilsson, also known as Deelite:
- Mad World
- Randowan
Build
Compiling for Unix systems (including cygwin) is straight forward:
gcc -o vik vik.c
Usage
Convert MOD file to raw 44.1kHz stereo audio file
./vik mad_world.mod > audio_file.raw
Listen to the MOD file (streaming to mplayer)
./vik randowan.mod | mplayer -demuxer rawaudio -
(Don’t forget the last -
as it makes mplayer read from stdin
.)
Obfuscation
The IOCCC rules did not put a limit on the entropy of the source code,
and it appears that the general entropy rules don’t apply. An estimate
is that the code density entropy of this entry is ~1.2
which means that
there are around 2500 characters of code carrying information, yet there
are only 2037 IOCCC characters of actual code. Most of the additional
characters are encoded with non-counting characters in the frequency
table. But there are also ~50
or so white space characters spread out
through the source code that carry information.
The use of macros certainly adds to the obfuscation but the reason for using them is mainly to fit as many features as possible within the size limits. So please excuse the use of them.
Once the preprocessor is run, the code gets more interesting. The MOD player is
basically a register based state
machine and all the
magic is hidden in a fog of short statements. Many of the register updates
are conditional and the program uses the ?:
operator (sigh) mainly to save
space, but also to leverage the comma operator and precedence more efficiently.
Portability
The program is portable to most platforms. The only system dependency is
that the program relies on writing binary data to stdout
.
Microsoft compilers adds a carriage return to newlines, and to compile the program with this platform, the following line can be added after the main declaration in order for the program to run correctly:
_setmode(_fileno(stdout), 0x8000);
NOTE: this is what the alternate version is for.
Limitations
The program only runs when a valid MOD file is passed as argument. If no argument is passed, the program crashes.
Inventory for 2011/vik
Primary files
- vik.c - entry source code
- Makefile - entry Makefile
- vik.alt.c - alternate source code
- vik.orig.c - original source code
- mad_world.mod - 4-channel Protracker module sound data
- randowan.mod - 4-channel Protracker module sound data
- raw2wav - convert raw format to WAV format
- try.sh - script to try entry
Secondary files
- 2011_vik.tar.bz2 - download entry tarball
- README.md - markdown source for this web page
- .entry.json - entry summary and manifest in JSON
- .gitignore - list of files that should not be committed under git
- .path - directory path from top level directory
- index.html - this web page