Author:
- Name: Tero Kivinen
Location: FI - Republic of Finland (Finland)
To build:
If your machine support the X Window System, Version 11:
make alt
NOTE: this entry requires the X11/Xlib.h
header file and the X11 library to
compile. See the
FAQ on “X11”
if you need help.
We recommend that you try the alt version first so you can get a better idea of what this looked like back in 1992. See original code for the original should you wish to see what we mean.
Bugs and (Mis)features:
The current status of this entry is:
STATUS: known bug - please help us fix
For more detailed information see 1992/kivinen in bugs.html.
To use:
./kivinen.alt
./kivinen.alt a
./kivinen.alt a b
See also the author’s remarks for other variations.
Try:
Also try changing the speed that the game moves. For instance if you wish to
change the usleep(3)
value to 30000
from 20000
, try:
make clobber SLEEP=30000 alt # make it slower
make clobber SLEEP=10000 alt # make it faster
Then use the same syntax as above and described by the author.
Original code:
As noted above, the alt version is recommended because the code goes too fast in modern systems. If you wish to see the original you may do so with the original code.
Original build:
make all
Original use:
Use kivinen
as you would kivinen.alt
.
Judges’ remarks:
The type of entertainment depends on number of arguments you have with the program. :-)
NOTE: Some systems do not need (or have) -lsocket -lresolv -lnsl
.
Such systems should compile using -lX11
.
NOTE: The original winning source kivinen.orig.c assumed that
exit(3)
returned a value which cause problems for some systems where exit(3)
returns
void
. The file kivinen.c avoids this problem.
Author’s remarks:
X Entertainment Kit
This kit includes three games from the early era of video games designed for the X Window System Version 11 Release 5. It should work with earlier releases, though.
Space Invaders
The classic game of shooting aliens from outer space, trying to exterminate all life on earth. The game ends when the first line of aliens touches the ground, or destroy you. To win the game you must destroy all the aliens. If you evade out from the screen you lose.
Controls
- Button 1 = Move left
- Button 2 = Fire missile
- Button 3 = Move right
Breakout
Break all the bricks with the ball, using your paddle. If you miss the ball the game ends.
Controls
- Button 1 = Move left
- Button 3 = Move right
Dropout
Catch all the falling pieces, before they reach the ground. If you miss it, game ends. To win you must catch all 30 pieces.
Controls
- Button 1 = Move left
- Button 3 = Move right
Starting a game
The type of the game is determined by the number of arguments given to the program.
- no arguments = Space Invaders
- 1 argument = Breakout
- 2 arguments = Dropout
- 3 arguments = double sized Breakout
- 4 arguments = triple sized Space Invaders
- 5 arguments = triple sized Breakout
- 6 arguments = double sized Dropout
- 7 arguments = quadruple sized Breakout
…and so on…
Scores
The exit value of the game is your score. The smaller the score the better it is. The exit value of zero means you have won.
Features
The game has a cheat system, which can be found after examining the event loop at the end of program. It is not a bug, it’s a feature!
Inventory for 1992/kivinen
Primary files
- kivinen.c - entry source code
- Makefile - entry Makefile
- kivinen.alt.c - alternate source code
- kivinen.orig.c - original source code
Secondary files
- 1992_kivinen.tar.bz2 - download entry tarball
- README.md - markdown source for this web page
- .entry.json - entry summary and manifest in JSON
- .gitignore - list of files that should not be committed under git
- .path - directory path from top level directory
- index.html - this web page